It manages weapon power drains better than any other core because it has 66% power transfer rate increase and 10% weapon power cost reduction. Each type of Altamid wrist weapon is equivalent in. It can be unpacked by players of all factions. So if you really want matching visuals, you get 2 Omni-beams to match with the rest of the altamid visuals!. DHC and console. During this time, enemies defeated on both Ground and Space maps will have a small chance. Business, Economics, and Finance. A beam array will be fired from whatever beam-type firing point happens to face the target. S. #StarTrekOnline #STO #StarTrekNothing like the awesome visuals of a Assimilated Plasma Dual Beam Bank under overload, so you'll get plenty of that with this. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Contents of an Infinity Prize Pack will be unbound after opening. 5% chance: For 15 sec,-15 Plasma and Kinetic Damage Resistance Rating 200 [Ba'ul Linked Sentry Anti. For more information on the base damage done by Beam Array weapons, see the respective weapon type articles. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. Join. Maybe. ) Viridian Plasma Weapons. Fluidic antiproton wrist lance. Their damage will fall off with distance to the target. There are some set bonuses that buff plasma, like the Bajoran one from Scylla and Charybdis which is a free mission reward and the two piece from Synergistic Retrofitting. Assimilated Plasma: 2. The altamid drone's performance is about on par with a single chidyat swarmer (one, not one group) spawned by the Hive Defenses space trait. The two piece set wouldn't really be very effective as you wouldn't have many if any plasma energy weapon consoles. High Yield Torpedoes from this weapon are devastating Plasma Energy Bolts. The following Universal sets are broken out into 3 categories for ease of organization. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. Isolytic Plasma weapons are fine. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. . ago. T. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. Values do not reflect skills or other modifiers. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece. Note: both plasma weapon damage. The console is very nice (a second Lorca console 3. It can tank, it can throw torpedoes, and now I am showing it off using. It’s not giving 50 weapon training, it’s giving 150. It does standard plasma damage though. It took over three weeks after seeing this thread for me to reach Tier 5 in Discovery and Lukari, but I got it. Game Description. Antiproton: +20% critical severity. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. During this time, enemies defeated on both Ground and Space maps will have a small chance. Altamid Plasma: 2. Special Equipment Pack - Phaser Weapons (Prodigy) can be obtained from the [Prodigy Lock Box] by characters of any faction . Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. These weapons have a 2. Destructible AOE on High Yield. Note: both plasma weapon damage. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Franklin, but also more singular objects, slices of lives that might have been. You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space)Altamid Plasma: 2. Also the altamid plasma set from the lobi store is good in general. While some beam weapon types are clearly superior, there's no shortage of those I'd call inferior if not for the set bonuses and such. This replaces the standard Plasma burn. Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough) Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough). #StarTrekOnline #STO #StarTrekWith the fun build done, it was time for a little devastation using plasma weaponry (the chosen type for Ferengi in Star Trek O. Improved Electro-Plasma System Flow. It was once inhabited by an advanced, space-faring civilization, later called the Ancient Ones. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Until you get a 2nd omni, yeah switch out that aft Array for a turret. The Altamid set is particularly good as it has an omni and an outstanding torpedo. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. They fire multiple energy damage bolts at a single target. Their damage will fall off with distance to the target. garaffe Member Posts: 1,353 Arc User. Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. Omega reputation borg plasma torp Corrosive torp from lobi with mines or console for 2 set effect + plasma projectile weapon damage. Epic adds. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. This box contains Terran Discovery weapons. During this time, enemies defeated on both Ground and Space maps will have a small chance. Andorian Cold Weather Operations Kit Frame. 5% chance: Restore 50 Hull each sec and improve Damage by 2. The sets that its a part of are great for DBBs. The plasma dot is less per second than normal plasma weapons and last only 10 seconds compared to 15 seconds. While the chance is minimal, 2. [Omni-Directional Altamid Modified Plasma Beam. They can be obtained as a mission rewards and drops, or R&D crafting system. Having the beam array and sticking it in the back is a waste. Plasma Torpedo Launcher. 1 Verdant Altamid Plasma Myrmidon ground weapon 12 inventory slots 3 master keys Star Trek Online: House Divided exclusive verdant Ba'ul weapon pack contains: 1 verdant Ba'ul antiproton assualt minigun 1 verdant Ba'ul antiproton full auto rifle 1 verdant Ba'ul antiproton wide beam pistolAltamid or Viridian Plasma Beam Array (Lockbox / Exchange) OR; Altamid or Viridian Plasma Dual Beam Bank (Lockbox / Exchange) OR;. • 3 yr. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Viridian Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. So, basically, how ot works. . However, it had forests and other plant life. Similar weapons like Romulan plasma should have the extra mod added to it instead of it being short one mod for the current proc compared to regular plasma weapons. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. [deleted] • 2 yr. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. Only one crafted Omni-Directional Beam may be equipped at a time. Assimilated Plasma 2. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. 1. This pack can only be claimed once per account and you must have completed the tutorial. The Plasma Quad Cannons [Dmg]x3 is obtained from the Ar'Kala Tactical Warbird (Ship and Shuttle Requisitions, 150,000 , RRF Tier 4). That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. they can be crafted, and bought/sold on exchange. Plasma with Lukari Adv-Piezo Plasma + Altamid plasma for the healing proc from Lukari weapons and the resistance shredding proc from Altamid Plasma (note that Altamid weapons are expensive) Disruptor can be used to help provide secondary effects to benefit the team due to the resistance debuff from most disruptor weaponsChronoplasma weapons (ground) Cobalt Phaser Sniper Rifle. Cannot Equip more than 1 of this Item. ago. Beam Arrays fire a series of average damage beams across a 250° arc. Like the Altamid set is for plasma, this is a must-have set for high end tetryon builds. Long before the 22nd century, the indigenous inhabitants of Altamid engineered the Abronath as a weapon of war. They fire projectiles that deal heavy kinetic damage in a 90° arc. The critical hit mechanic consists of two components: Critical Hit Chance, the chance that an attack can deal additional damage. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Bound items cannot be sold on the Exchange or traded to another player. Altamid Plasma 2. LightningEagle14 • 1 yr. 118k dps, plasma torp (Altamid kelvin, Nanopulse, PEP, with two DBB's as avg torp reload was already at 1) 119k dps, photon torp (EBM. The Romulan Piercing plasma rifle is really fun to use, especially the secondary firing mode which looks cool, and is also one of the best in the game. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. Their. Franklin, but also more singular objects, slices of lives that might have been. #StarTrekOnline #STO #BuildsAll of us have been messing when the more specialized firing modes lately and I decided to try and take the Exceed Rated Limits f. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Plasma. They are not affected by Weapon Power. #StarTrekOnline #STO #StarTrekWith the fun build done, it was time for a little devastation using plasma weaponry (the chosen type for Ferengi in Star Trek O. 5% for 30 sec (stacks up to 4 times). Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 5% for 30 sec (stacks up to 4 times). 6. Their damage will fall off with distance to the target. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. This box contains weapons based on recovered Na'kuhl technology. I didn’t load it up with turn speed, but it’s currently at 58. These sets can be obtained by replaying certain missions. Note: both plasma weapon damage and proc DoT are increased with plasma damage. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. PhaserAssimilated Plasma Array. 25 current and stacking max weapon power. Digitizer Plasma are visually distinct. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. For more information on the base damage done by Cannon weapons, see the respective weapon type articles. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Omega Plasma Torpedo Launcher is a unique weapon that has five torpedo charges. Anytime your ship. These weapons have a 2. Science (Human): Science Team 1, Hazard Emitters 2, Photonic Officer 2, Gravity Well 3. Open to gain a random level-appropriate Viridian Plasma weapon. They are not affected by Weapon Power. Viridian Plasma weapons have a chance of providing a temporary Firing Cycle boost to all. If the weapon you want is out of stock or you're looking for a different combination of mods,. Omni-Directional Altamid Modified Plasma Beam Array: Altamid Modified Kelvin Torpedo Launcher: Console - Universal - Altamid Modified Swarm. The swarm processor though is the best item from this set, hands down. The torp deals medium damage, i'd say. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Kelvin Divergence Lock Box [Omni-Directional Assimilated Plasma Beam Array] 2. Aft Weapons: 3 Altamid Modified Kelvin Torpedo Mk XV [CritD/Dm] [CritD]x3 [Reload]. Corrosive Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. #StarTrekOnline #STO #StarTrekBack on the ground for this video where I talk about some of the best performing or best looking ground weapons currently avail. Weapons used are Terran Task. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. The Romulan Experimental Plasma should be on any plasma beam boat because it uses no power. Altamid Plasma Myrmidon. Chronoplasma Cannon is a Plasma-based directed energy damage weapon available for starships. See moreAltamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. The Altamid Lobi 3-set has an active that gives 100% Firing Cycle Haste, the recently-added Viridian Plasma has a Haste proc on them, the Assimilated Plasma Lockbox weapons have a Hull HoT and Damage buff as their proc, just to name a couple of good Plasma variants. They have a 2. Antiproton: +20% critical severity. Aside from basic Plasma Infuser tac consoles, I think you’re going to need to get your plasma buffs from reputation (Lukari has one), lobi store, exchange, or fleet. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. The 3-piece bonus gives 100% weapon haste (for 12 sec) as a clickie. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. Com. They can be obtained as a mission rewards and drops, or R&D crafting system. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. 84K subscribers Subscribe 4. Antiproton Matter Conversion weapons (space) Argonite Gas. You may want to give an update to this post, for plasma weapons, to add the viridian weapons as well, as they might be the best things for plasma. Not sure). Cannot Equip more than 1 of this Item. Account Bind On Equip. Viridian technology harnesses plasma into larger blasts for a powerful effect and they have the chance to accelerate their weapon cycle speed, improving damage output. Plasma is cyan in color. . Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Last modified: 26 January 2022 at 14:11. It matches the visuals of the new altamid plasma weapons from the lockbox. They are also available to purchase. That is pretty much how it works in STO. Particle Emision Plasma Torpedo, Altamid Torpedo, Altamid Plasma Omni and a Plasmatic Biomatter Turret. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. It is a massive damage boost on a single target. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. Seeing as a critical chances can now be in excess of 40% (for new players) to 80%+ (for rich bois, and possibly even higher given the description of these items) on average across a normal every day TFO, this sets 2 piece could genuinely be interesting (assuming it isn't abysmally small damage;-;). Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Official Description. 5% chance to disable 1 random Subsystem for 5 seconds. These weapons use a variant of their existing Biomatter technology to apply a damage-over-time effect to all enemies in the explosion radius that occurs at the impact point. This pack can only be claimed once per account and you must have completed the tutorial. 5 sec recharge. The damage they deal will be increased for each stack of this effect that is present on the targeted foe. Plasmatic. If you go with cannons, you need the t6 lukari reputation (plasma piezo dual cannons - rep store + lukari armaments console) and the basic cannon build settings, but applied with plasma weaponry. This leads me to thinking it being Moroha's new bow. Please like and SUBSCRIBE! Please consider sponsoring my channel on Patreon!Plasma Long-Range Assault Minigun. This particular torpedo is Blue in color. Plasma is the one that needs help the most as it has two rep sets and a lobi set. A subreddit dedicated to discussion surrounding the 'Forged in Fire' TV show on The History ChannelTo the point that before the Negh'var was last redone looks wise, I was using it to update the looks of Negh'var to be more modern looking. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. So, what's up with the Altamid Modified Plasma Omni?! Just bought the full Altamid Lobi set, and now it would seem the omni can't be re-engineered. I have a newish character with altamid plasmas on a Rom ship, that would be a nice choice I think for a Rom. Only one crafted Omni-Directional Beam may be equipped at a time. Sensor Modifications 2-piece set. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. Plasma Piercing Beam Rifle. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. At the exchange, this pack can be found under "Reward Packs" tab,. All weapons contained within these crates are. This set is obtained from the Lukari Restoration Initiative branch of the Reputation System. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. Edit. (It really does suck that set Plasma Omnis are so difficult to come by) Delta Alliance Beacon does not need to be in your device slot. This pack includes the following items for your captain: Online. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. BOff: LT Universal (Human): Emergency Power To Shields 1, Reverse shield Polarity 1. e. Viridian Plasma Array. Terran Linked is Disco phasers colored red, Altamid is just a reg dark green plasma beam. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. if the same weapon would proc again, nothing happens/the duration is just refreshed but if a different plasma. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store). Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. Beam Arrays fire a series of average damage beams across a 250° arc. During this time, enemies defeated on both Ground and Space maps will have a small chance. However, it has the added bonus of applying a slow and being an aoe proc. 2. Rep - counter command 2 piece. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. Trilithium-Enhanced Phaser Weapons have a chance to increase the firing speed of all of your Starship Energy Weapons. The fact that Cryptic made up the Plasma weapon arsenal doesn't really bother me, since it'd be pretty boring with just Phaser, Disruptor and Polaron. Categories Categories:Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Any insight would be helpful as I'm not the best at the technical side of the game. Until you get a 2nd. 5% chance to do -10 to all damage is almost indistinguishable to Plasma weapons with a Pen proc and significantly less useful. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% for 30 sec (stacks up to 4 times). Their damage will fall off with distance to the target. This weapon has a chance of applying a 10% Damage Resistance Debuff on a target for 15 seconds, and can also apply a plasma DoT Debuff. Quad Cannons very rapidly fire small, high damage bursts in a narrow firing arc, and are equally effective against shields and hull. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. All 3 pieces. Captains with PlayStation®Plus can claim an amazing new free pack on the Playstation Store starting right now! The Awakening Cobalt Pack is designed to help you in our journey into the Mycelial Network. Cosmetics Energy Weapons (different visuals) These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. 5% chance to apply X Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec. Fair enough. Disruptor can be used to help provide secondary effects to benefit the team, whether the resistance debuff from most disruptor weapons or the potential for a hold from the Nausicaan set which benefits. Open to gain a random level-appropriate Viridian Plasma weapon. Extractor; Ba'ku Duty Officer Cadre; Ba'ul Antiproton weapons (ground)The Emerald Chain Lock Box also has new Space weapons inside the Viridian Weapon Pack. I observed at that point that Complex Plasma Fires stopped stacking. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. LightningEagle14 • 1 yr. They are also more accurate and deliver more damage than standard weapons. This pack includes the following items for your captain: Online. Beam Arrays fire a series of. Official Description. 225. Reload time: 8 seconds. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). January 2021. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. Option B, turret, Altamid Torp, Altamid Omni. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Their damage will fall off with distance to the target. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Locking the second. Phaser: 2. Fair enough. Gear Upgrade [| ]Torpedo Launchers are a type of ship weapon. Thus, it is possible (although very unlikely) for one target to have up to 6*5. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Viridian Plasma, give 30% Weapon Haste, look like cannons, has Omni. Sadly. c Wide Angle is the best Wide Angle Phaser in the game, but it is only marginally better than any other Wide Angle Dual Heavy Phaser Cannon. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 2pc: Plasma Saturation Bombardment. However my ship has more tactical boff slots than most. This pack can only be claimed once per account and you must have completed the tutorial. Beam Arrays fire a series of average damage beams across a 250° arc. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. It's a separate shell design, which everyone was disappointed by when the trilogy was released. 9% crit chance), the torpedo, and beam are nice unique plasma weapons with a good solid proc, and the 3 piece clicky is very potent. 5% chance: Restore 50 Hull each sec and improve Damage by 2. T6 Temporal T'liss - Altamid plasma build. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Premium Powerups Explore Gaming. Open to gain a random level-appropriate Viridian Plasma weapon. 5% for 30 sec (stacks up to 4 times). It would be no issue for me to have beam overload 2 in my mix. I got a shiny new Vengeance with my new tactical toon and have some weapon packs to equip it with. This box contains two advanced Phaser technologies developed during the late 23rd Century: Pulse Phaser and Assault Phaser. Items that Bind on Equip. Description. 9% crit chance), the torpedo, and beam. Each torpedo attack (including special attacks such as High Yield) will consume one charge per use. Their damage will fall off with distance to the target. All weapons. These Herald Antiproton weapons fire streams of Antiproton infused dark matter, and have a chance to enhance the output of energy-based weapons. It's the Trilithium-Enhanced Phaser Omni that is in conflict with the Altamid Modified Plasma Omni. This replaces the standard Plasma burn. Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. It is not bound and thus it can be traded, mailed, sold or purchased from the Exchange. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Chronoplasma: Altamid Plasma: 2. Account Bind On Equip. A recent report in Nature shows that IgA antibodies. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. The New Lobi Plasma Weapon Set. 15 votes, 34 comments. Trilithium Omni from into the Nexus. Value: 200 . The zombiestrike sledgefire does not use trilogy shells. Energy Damage 360' targeting arc to target: ___ Plasma Damage (___ DPS)-10 Weapon Power to self while this weapon is firing 2. Abilities: Bio-Molecular Conduits; Unstable Bio-Molecular Personal Shield; Toxin Innoculant [Counter-Command Bio-Molecular Phaser Rifle] [Counter-Command Bio-Molecular Disruptor Rifle] [Counter-Command Bio-Molecular Plasma Rifle]Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Altamid Plasma Array. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. History. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. Plasma Damage __ Plasma Damage (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)Plasma also has a damage over time chance which helps proc Atrophied Defenses. Only one Wide Arc Heavy Cannon can be equipped at a time. Their damage will fall off with distance to the target. This effect can stack up to a limit. Only one crafted. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. The plasma dot is less per second than normal plasma weapons and last only 10 seconds compared to 15 seconds. The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Contents of an Infinity Prize Pack will be unbound after opening. As such, I am differing from the normal energy weapons on supports (Disruptors). These sets can be obtained through the Reputation System These sets can be obtained in the Lobi. Shields drastically reduce the effects of kinetic damage. . Aeneas - A Burny, burny plasma build that explodes every 5 seconds. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc.